Side
Side
Side is a company founded in 2019 with activities spanning consulting, eCommerce, and marketplace services. This profile provides an overview of Side for candidates researching opportunities with companies operating across these sectors.

Senior Technical Combat Designer at Side, Portugal Remote Contract

Side is seeking a senior technical combat designer to build and balance Unreal Engine bosses, enemies, and combat systems. The role spans animation, gameplay, VFX, and hands-on combat iteration.

Description

  • Create and balance bosses and enemies in Unreal Engine
  • Take ownership of at least two combat characters or comparable systems
  • Develop attacks from concept through implementation, including animation integration, hitbox timing, cancel windows, hit reactions, invulnerability frames, and telegraphs
  • Expand combat variety and refine the player experience through practical iteration and balance work
  • Use animation fundamentals such as weight, timing, anticipation, and readability
  • Create or adapt animations and connect them to gameplay systems
  • Investigate combat and animation problems using frame data, startup, active and recovery windows, hitstop, input buffering, and cancel windows
  • Build combat systems with Unreal Blueprints, Behavior Trees, Animation Blueprints, state machines, blend spaces, montages, and animation notifies
  • Prototype combat effects and visual feedback with Niagara
  • Work with engineering, animation, VFX, and design teams to diagnose issues and improve gameplay

Requirements

  • At least five years of experience designing and implementing video game combat, including ownership of two or more combat characters or comparable systems
  • Strong command of animation fundamentals and combat feel
  • Practical Unreal Engine experience with Blueprints, Behavior Trees, Animation Blueprints, and related animation systems
  • Experience with third-person combat, fighting games, shooters, or other combat-centered titles
  • Ability to create or modify animation in Maya, MotionBuilder, Blender, or comparable tools
  • Working knowledge of combat frame data, hitstop, input buffering, cancel windows, hit reactions, and invulnerability frames
  • Basic C++ knowledge and comfort using AI-assisted coding tools to support gameplay implementation
  • Ability to work independently, own the craft, and take problems through to resolution
  • Availability to overlap with the CEST team’s working hours

Benefits

  • Competitive compensation
  • A dynamic, multicultural, and enjoyable work environment
  • Work with a leading global provider of game services
  • Regular opportunities for professional progression
  • Remote freelance contract

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