
Generative AI Artist at Rodeo FX (Remote, Canada)
Rodeo FXCreate AI-generated visuals, sequences, and previs for Rodeo FX’s visual-effects and advertising work. Develop ComfyUI workflows and partner with compositing, 3D, and art-direction teams.

Create AI-generated visuals, sequences, and previs for Rodeo FX’s visual-effects and advertising work. Develop ComfyUI workflows and partner with compositing, 3D, and art-direction teams.

UI Technical Artist role at Lighthouse Games, focused on building polished, responsive Unreal Engine interfaces for AAA games. Create widgets, HUDs, and scalable UI systems across platforms and input methods.

Design and implement engaging interfaces for Lighthouse Games’ AAA game studio. Create wireframes, HUD elements, icons, and in-game UI experiences across gaming platforms.

Warner Bros. Games Montréal is seeking an Advanced Technical Designer to build and refine interactive gameplay systems for AAA games. The role focuses on Unreal Engine 5 integration, performance optimization, prototyping, and technical design.

Lead the design, optimization, and integration of Unreal Engine 5 gameplay systems for Warner Bros. Games Montréal. Contribute to AAA console and PC development across technical production, tooling, and performance.

Behaviour Interactive is hiring a Senior Technical Animator to integrate character rigs and animation systems in Unreal Engine. The role supports realistic characters for an unannounced AAA sci-fi FPS project in Montreal.

Support interactive 3D, VR, and AR visualization projects while developing technical art skills. Work with medical-device products, surgical education content, and AI-assisted asset workflows.

Virtuos is seeking a Technical Artist to implement optimized, pixel-accurate Unity UI for game projects. The role translates Figma designs into responsive interfaces, animations, and reusable components.

Join Ludia as a VFX and motion design intern creating real-time gameplay effects for mobile games. Build particle and animation assets in an in-house engine with mentorship and hands-on production experience.

Create polished game icons and UI assets for CI Games’ projects. Integrate optimized 2D artwork directly into Unreal Engine 5.

Design open-world environments, traversal, Points of Interest, and interactive gameplay systems for Sunblink. Prototype playable content in Unreal Engine or Unity from blockout through polish.

Lead the development of foundational C++ gameplay systems and performance tooling in Unreal Engine 5. Help teamLFG, PlayStation’s team, build a new multiplayer game franchise.

Port, adapt, and optimize Unreal Engine games for Nintendo Switch at Side. This contract role focuses on console debugging, platform integration, and live-game performance.

Design and refine gameplay, balance, and major features for a AAA first-person shooter at Sperasoft. Partner with directors, engineers, artists, and producers throughout development.

Design and refine major features and gameplay systems for AAA first-person shooters at Sperasoft. Partner with directors, engineers, artists, and producers on creative direction, balance, and gameplay tuning.

Game Designer responsible for major systems, features, and gameplay direction on a large AAA first-person shooter. Join Sperasoft’s co-development team supporting projects for leading video game publishers.

Shape major features and gameplay for a large AAA first-person shooter with AMC Studio, a Bucharest-based 3D art and game development team.

Magnopus is hiring a UK-remote Senior Graphics Engineer to develop its OKO Unreal Engine plugin and graphics pipelines. The role focuses on rendering quality, creator tooling, and cross-platform immersive experiences across web, mobile, and XR.

Lead technical art for AAA game development at Tencent’s Lightspeed Studios in Irvine. Build Unreal Engine features, improve runtime performance, and guide technical art workflows and teams.

IllFonic is hiring a Principal Environment Artist to shape props, textures, gameplay spaces, and 3D environments for its games. The role leads environment-art quality, lighting, artistic direction, and pipeline improvements.