IllFonic
IllFonic
11 – 50 Darbuotojai
RinkodaraVaizdo žaidimai
„IllFonic“ yra 2007 m. įkurta nepriklausoma vaizdo žaidimų studija, turinti padalinius Leikvude, Kolorado valstijoje, ir Takomoje, Vašingtono valstijoje. Įmonė kuria kelių žaidėjų žaidimus, skirtus suburti bendruomenes aplink gerai žinomus pramogų prekių ženklus ir originalius interaktyvius pasaulius. Jos komanda turi patirties žaidimų kūrimo, muzikos, technologijų, rinkodaros ir komunikacijos srityse. „IllFonic“ portfelyje yra „Killer Klowns From Outer Space: The Game“, „Ghostbusters: Spirits Unleashed“ ir „Friday the 13th: The Game“, atspindintys įmonės dėmesį bendruomenės kuriamiems žaidimams ir atpažįstamų pramogų franšizių rinkodarai.

Principal Environment Artist at IllFonic — Remote, United States

IllFonic is hiring a Principal Environment Artist to shape props, textures, gameplay spaces, and 3D environments for its games. The role leads environment-art quality, lighting, artistic direction, and pipeline improvements.

Aprašymas

  • Build polished 3D assets from concepts and design specifications
  • Model props, architecture, and terrain, and create their textures and materials
  • Partner with the team to plan and arrange gameplay environments
  • Develop white-box levels through final set dressing and lighting
  • Contribute to the game's overall artistic direction
  • Help establish pipelines that improve art production efficiency
  • Maintain and uphold a high visual-quality standard across the game
  • Support work estimation and scope definition for timely milestone delivery
  • Coach and mentor fellow artists

Reikalavimai

  • Submit a portfolio showing advanced environment-art capabilities
  • Have shipped multiple game titles built with Unreal Engine
  • Demonstrate strong knowledge of physically based rendering materials
  • Bring experience developing multiplayer games or shooters
  • Have worked with Substance Painter, Substance Designer, and/or Quixel Suite
  • Bring at least seven years of professional experience creating high-quality games
  • Understand level design, spatial scale, and gameplay flow
  • Show enthusiasm for both playing and making games
  • Work independently and communicate effectively
  • Have a track record of mentoring and teaching other artists
  • Take ownership of complex challenges and demonstrate effective problem-solving
  • Collaborate effectively across disciplines while contributing as a dependable team member
  • Demonstrate advanced knowledge of lighting, composition, and set dressing
  • Demonstrate advanced proficiency with Maya or 3ds Max, Photoshop, and ZBrush
  • Understand contemporary game-art pipelines and production methods at an advanced level

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