IllFonic
IllFonic
11 – 50 Xodimlar
MarketingO‘yinlar
IllFonic — 2007-yilda tashkil etilgan, Kolorado shtatining Leykvud shahri va Vashington shtatining Takoma shahrida joylashgan mustaqil videoo‘yinlar studiyasi. Kompaniya jamoalarni tanish ko‘ngilochar loyihalar va original interaktiv olamlar atrofida birlashtirishga mo‘ljallangan ko‘p o‘yinchili o‘yin tajribalarini ishlab chiqadi. Uning jamoasi o‘yinlarni ishlab chiqish, musiqa, texnologiya, marketing va kommunikatsiyalar sohalaridagi tajribaga tayanadi. IllFonic portfeliga Killer Klowns From Outer Space: The Game, Ghostbusters: Spirits Unleashed va Friday the 13th: The Game kiradi. Bu loyihalar kompaniyaning hamjamiyatga yo‘naltirilgan o‘yinlar hamda taniqli ko‘ngilochar franshizalarni targ‘ib qilishga e’tibor qaratishini aks ettiradi.

Principal Environment Artist at IllFonic — Remote, United States

IllFonic is hiring a Principal Environment Artist to shape props, textures, gameplay spaces, and 3D environments for its games. The role leads environment-art quality, lighting, artistic direction, and pipeline improvements.

Tavsif

  • Build polished 3D assets from concepts and design specifications
  • Model props, architecture, and terrain, and create their textures and materials
  • Partner with the team to plan and arrange gameplay environments
  • Develop white-box levels through final set dressing and lighting
  • Contribute to the game's overall artistic direction
  • Help establish pipelines that improve art production efficiency
  • Maintain and uphold a high visual-quality standard across the game
  • Support work estimation and scope definition for timely milestone delivery
  • Coach and mentor fellow artists

Talablar

  • Submit a portfolio showing advanced environment-art capabilities
  • Have shipped multiple game titles built with Unreal Engine
  • Demonstrate strong knowledge of physically based rendering materials
  • Bring experience developing multiplayer games or shooters
  • Have worked with Substance Painter, Substance Designer, and/or Quixel Suite
  • Bring at least seven years of professional experience creating high-quality games
  • Understand level design, spatial scale, and gameplay flow
  • Show enthusiasm for both playing and making games
  • Work independently and communicate effectively
  • Have a track record of mentoring and teaching other artists
  • Take ownership of complex challenges and demonstrate effective problem-solving
  • Collaborate effectively across disciplines while contributing as a dependable team member
  • Demonstrate advanced knowledge of lighting, composition, and set dressing
  • Demonstrate advanced proficiency with Maya or 3ds Max, Photoshop, and ZBrush
  • Understand contemporary game-art pipelines and production methods at an advanced level

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