NetEase Games
NetEase Games
NetEase Games is the gaming division of NetEase, Inc., developing and publishing video games across genres and platforms for players worldwide. Its portfolio includes Knives Out, Harry Potter: Magic Awakened, and Naraka: Bladepoint, alongside projects created through collaborations with entertainment companies such as Warner Bros. and Mojang AB. The company brings together studios and development teams across Canada, Europe, Japan, and the United States, offering opportunities in a large, internationally distributed game development and publishing organization.

Senior or Lead Gameplay Animator, 3C FPS | NetEase Games | Canada Remote

NetEase Games is seeking a Senior or Lead Gameplay Animator to create responsive character movement, controls, and camera systems for AAA first-person shooter projects. The role covers animation features from prototyping through engine integration and final in-game polish.

Description

  • Own gameplay animation features end to end, from reference research and prototyping through asset creation, engine integration, debugging, and polish.
  • Create movement and action animations for locomotion, directional changes, stance transitions, traversal, and combat interactions.
  • Develop first-person and full-body animation, including weapon handling and camera feedback.
  • Work with designers and programmers to refine responsiveness, timing, transitions, interruption behavior, weight, and physicality.
  • Create and improve animation graphs, state machines, blend setups, and animation layers using project tools and engine technology.
  • Apply keyframe animation and motion-capture production workflows.
  • Review animation in playable builds, identify issues, and coordinate cross-disciplinary fixes.
  • Improve workflows and resolve runtime, asset, and production constraints with technical animation and engineering teams.
  • At Lead level, plan features, define quality standards, give feedback, mentor teammates, and continue hands-on animation implementation.

Requirements

  • Demonstrated experience creating and implementing gameplay animation for AAA first-person shooters, with ownership of features or animation systems.
  • A strong portfolio showing body mechanics, weight, timing, posing, and responsive gameplay animation.
  • Hands-on experience integrating animation assets into a game engine and iterating in playable builds.
  • Working knowledge of animation graphs, state machines, blending, additive animation, and gameplay-driven transitions.
  • Understanding of how character movement, player controls, and camera behavior combine to shape game feel.
  • Proficiency with professional animation tools, including keyframe animation and motion-capture editing.
  • Ability to diagnose animation issues and collaborate with design and engineering partners on solutions.
  • Strong ownership, communication, and delivery skills within production constraints.
  • Recent AAA FPS production, 3C animation systems, technical animation, or related action-game experience is advantageous.
  • Experience with inverse kinematics, motion matching, procedural animation, motion warping, retargeting, scripting, or tool development is advantageous.

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