Sunblink
Sunblink
Sunblink izstrādā patērētājiem paredzētas spēļu lietotnes un interaktīvu izklaidi. Uzņēmums ir pazīstams ar tādu pieredžu kā Hello Kitty Island Adventure radīšanu un atbalsta savus digitālos produktus, cita starpā nodrošinot attiecības ar plašsaziņas līdzekļiem un klientu atbalstu.

Environment Gameplay Designer — Contract, Remote (Colorado)

Design open-world environments, traversal, Points of Interest, and interactive gameplay systems for Sunblink. Prototype playable content in Unreal Engine or Unity from blockout through polish.

Apraksts

  • Create and prototype open-world environments from initial blockout through gameplay-ready implementation
  • Balance visual spectacle with engaging moment-to-moment gameplay
  • Shape the layout and flow of large spaces through sightlines, landmarks, traversal routes, choke points, and pacing
  • Build critical paths, alternate routes, shortcuts, and traversal options that support varied playstyles
  • Create and refine Points of Interest, defining their purpose, encounter structure, rewards, and place in the player’s broader journey
  • Implement interactive environmental gameplay, including traversal mechanics, destructibles, hazards, puzzles, and systemic interactions
  • Prototype rapidly in-engine with scripting, visual scripting, or code, emphasizing playable builds over documentation
  • Communicate design intent and prototypes to leads, stakeholders, and cross-functional partners
  • Respond constructively to critique
  • Develop content through iterative, feedback-led production from early concepts to polished, playable experiences

Prasības

  • Mid-level to lead-level experience
  • A portfolio demonstrating the design of large, non-linear spaces, including both layout and gameplay work
  • Strong knowledge of player navigation, visual communication, and guiding players without relying heavily on UI or explicit instructions
  • Practical Unreal Engine or Unity prototyping experience, including blockout, terrain and landscape, and gameplay scripting tools
  • Proficiency with visual scripting such as Blueprints and/or C#, C++, Lua, or Python
  • Experience creating Points of Interest, encounters, or activities and integrating them into cohesive worlds
  • Strong understanding of gameplay systems design across traversal, combat, AI, and exploration
  • Ability to balance creative goals against technical constraints including memory, streaming, draw distance, and content budgets
  • Excellent communication and cross-disciplinary collaboration skills
  • Comfort working iteratively, incorporating feedback, and developing prototypes into polished playable content
  • Passion for exploration-driven games and a clear perspective on what makes a world compelling to explore
  • Bonus: At least one shipped open-world or large-scale exploration game
  • Bonus: Experience with procedural or semi-procedural tools such as Houdini, PCG, or world-building tools
  • Bonus: Background in systemic or emergent design
  • Bonus: Technical art or environment art experience
  • Bonus: Experience designing traversal-focused gameplay
  • Bonus: Familiarity with analytics and telemetry tools
  • Bonus: Knowledge of world streaming, World Partition, or level-of-detail strategies
  • Bonus: Contributions to game jams, mods, or personal projects
  • Bonus: Experience mentoring designers or leading small cross-disciplinary strike teams

Priekšrocības

  • Initial 3–6 month contract with potential extension or hire based on project needs and working compatibility
  • Contract role for approximately 30 hours per week; the posting also indicates 30–40 hours in most weeks

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