Prism Studio
Prism Studio
11 – 50 Employees
B2CGaming
Prism Studio is a remote game development studio creating and publishing original PC games for players looking for distinctive, immersive experiences. Its work spans genres from fast-paced shooters to narrative-led titles, including the upcoming Heptic Arena for Steam Early Access and the Epic Games Store. The studio brings together art, engineering, and production teams and hires across a range of game development roles.

Lead UX/UI Designer – Europe Remote

Lead the UX/UI vision for Prism Studio’s PC and console arena shooter, Heptic Arena. Design and implement Unreal Engine interfaces while mentoring designers and guiding the player experience.

Description

  • Own the interface and player experience for Heptic Arena across PC and console
  • Report to the Creative Director and establish the game’s UI vision, standards, and direction
  • Design screens, create assets, and work directly in the engine each day
  • Create and maintain the game’s UX/UI visual language and design system
  • Lead UX/UI across the complete player journey, including front end, HUD, menus, progression, store, social features, and onboarding
  • Conceptualize, design, prototype, and deliver wireframes, user flows, screen maps, mockups, and final UI assets from early concepts through polish
  • Partner with Game Design and Engineering to implement interfaces in Unreal Engine
  • Identify and resolve UX trade-offs and technical constraints early in development
  • Use playtest feedback, analytics, and A/B testing to uncover UX issues and refine solutions
  • Mentor junior designers and freelancers through reviews, feedback, and well-defined briefs
  • Estimate, schedule, and prioritize UX/UI work with Production
  • Manage development execution and create and distribute UX/UI tasks in Jira
  • Maintain UX/UI documentation in Confluence as the team’s central source of truth
  • Establish review and QA practices that ensure implemented UI meets quality, consistency, and accessibility standards
  • Represent UX/UI in leadership and cross-functional discussions while advocating for the player experience

Requirements

  • At least five years of experience designing UI/UX for games
  • At least one shipped PC or console game
  • A strong portfolio of PC and console game UI work, excluding mobile projects
  • Deep understanding of UI design principles, information hierarchy, and usability for real-time, action-focused games
  • Hands-on experience implementing UI in Unreal Engine; UMG or Common UI experience is preferred
  • Advanced proficiency with Figma, Miro, Axure, Adobe XD, or comparable tools
  • Experience creating and maintaining a UI design system or style guide
  • Demonstrated ability to guide and mentor designers through clear, constructive feedback
  • Strong communication and documentation skills
  • Ability to present and defend design decisions with stakeholders
  • Working familiarity with Jira, Confluence, and Google Workspace
  • Self-directed and organized, with the ability to succeed in a remote, self-managing team
  • Based in or near the Central European time zone, within CET ±2 hours
  • Nice to have: experience with UI animation and motion design using tools such as After Effects, Rive, or in-engine animation
  • Nice to have: experience designing UI for multiplayer, live-service, or competitive shooter games
  • Nice to have: knowledge of console platform UI guidelines
  • Nice to have: familiarity with accessibility standards for games
  • Nice to have: experience conducting or analyzing usability tests

Benefits

  • Remote work from across Europe
  • A flexible, self-managing remote team culture
  • Mentorship and collaboration with a cross-disciplinary team
  • The opportunity to work on Heptic Arena, a PC and console PvPvE arena shooter
  • Participation in closed playtests and development toward Early Access
  • A global team focused on talent and communication

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