
2000. gadā dibinātā Piranha Games ir uz asa sižeta spēlēm orientēta spēļu studija, kas pazīstama ar licencētu spēļu izstrādi, balstoties uz jau atzītām franšīzēm. Studija izveidoja bezmaksas spēli MechWarrior Online un turpina radīt spēles BattleTech visumā, tostarp MechWarrior 5: Mercenaries un MWO Legends. Tās spēlēs apvienota taktiska pirmās personas cīņa ar stratēģisku vadību. Spēlētāji piedalās plašās kampaņās, kurās vada algotņu operācijas un pieņem lēmumus, kas ietekmē viņu progresu.
Remote Character Artist in Canada
Create and texture stylized-realistic characters for Piranha Games action titles, with a focus on anatomy and Unreal Engine 5. Work with multidisciplinary art teams to bring character concepts to life.
Apraksts
- Create characters under the direction of the Art Director and Lead Character Artist, maintaining anatomical accuracy and a consistent visual style.
- Translate character designs, concepts, and descriptions into finished assets that support the project’s artistic vision.
- Work with art leads to build an efficient character-production pipeline that fits engine limitations.
- Design, model, and texture detailed 3D characters, attending to anatomy, proportions, scale, and skeletal templates.
- Use morphology, silhouette, and facial expression to give characters a distinct personality.
- Partner with concept artists, animators, game designers, and VFX artists to achieve the visual target.
- Support character development in line with creative direction, technical constraints, and production schedules.
- Contribute to discussions that resolve technical and visual challenges.
- Refine workflows and provide documented feedback on internal tools.
- Follow relevant industry practices and trends, apply them to the project, and share knowledge across teams.
- Coach and train junior artists.
- Handle other ad hoc duties as requested.
Prasības
- Bring 4–7+ years of experience on AAA console and/or PC games, including at least two shipped titles as a Character Artist.
- Have post-secondary education in computer graphics, fine arts, game art and design, or equivalent education and/or experience.
- Show stylized realism in your portfolio.
- Demonstrate exceptional knowledge of human and animal anatomy, including form, structure, silhouette, and organic movement.
- Know character modeling, texturing, and lighting for game development.
- Have comprehensive experience with a major 3D package such as 3ds Max or Maya, plus Photoshop, ZBrush, Substance Painter, Marmoset Toolbag, and Marvelous Designer.
- Show experience designing and developing fantasy characters and creatures.
- Be able to create and edit texture maps and understand UV space.
- Create characters from finished, rough, or absent concept art while matching the project’s style.
- Have expertise bringing characters into Unreal Engine 5.
- Bring advanced experience with character material and shader systems.
- Have experience creating groom strands and hair cards for in-game and cinematic characters.
- Be proficient in clothing and hard-surface modeling.
- Understand animation topology, rigging, and skinning.
- Meet the experience level: 4+ years for Intermediate or 7+ years for Senior.
Priekšrocības
- Flexible schedules and remote work arrangements
- People-focused events and initiatives
- Competitive compensation
- Meaningful, engaging projects
- Career growth opportunities
- Education and training grants