Piranha Games
Piranha Games
2000-yilda tashkil etilgan Piranha Games mashhur franshizalar asosida yaratilgan litsenziyali loyihalari bilan tanilgan, jangovar o‘yinlarga ixtisoslashgan studiyadir. Studiya bepul o‘ynaladigan MechWarrior Online o‘yinini yaratgan va MechWarrior 5: Mercenaries hamda MWO Legends kabi BattleTech olamida kechadigan o‘yinlarni ishlab chiqishda davom etmoqda. Uning o‘yinlari taktik birinchi shaxs janglarini strategik boshqaruv bilan uyg‘unlashtirib, o‘yinchilarni yollanma askarlar amaliyotlariga boshchilik qiladigan va rivojlanish jarayoniga ta’sir qiluvchi qarorlar qabul qiladigan keng ko‘lamli kampaniyalarga olib kiradi.

Remote Character Artist in Canada

Create and texture stylized-realistic characters for Piranha Games action titles, with a focus on anatomy and Unreal Engine 5. Work with multidisciplinary art teams to bring character concepts to life.

Tavsif

  • Create characters under the direction of the Art Director and Lead Character Artist, maintaining anatomical accuracy and a consistent visual style.
  • Translate character designs, concepts, and descriptions into finished assets that support the project’s artistic vision.
  • Work with art leads to build an efficient character-production pipeline that fits engine limitations.
  • Design, model, and texture detailed 3D characters, attending to anatomy, proportions, scale, and skeletal templates.
  • Use morphology, silhouette, and facial expression to give characters a distinct personality.
  • Partner with concept artists, animators, game designers, and VFX artists to achieve the visual target.
  • Support character development in line with creative direction, technical constraints, and production schedules.
  • Contribute to discussions that resolve technical and visual challenges.
  • Refine workflows and provide documented feedback on internal tools.
  • Follow relevant industry practices and trends, apply them to the project, and share knowledge across teams.
  • Coach and train junior artists.
  • Handle other ad hoc duties as requested.

Talablar

  • Bring 4–7+ years of experience on AAA console and/or PC games, including at least two shipped titles as a Character Artist.
  • Have post-secondary education in computer graphics, fine arts, game art and design, or equivalent education and/or experience.
  • Show stylized realism in your portfolio.
  • Demonstrate exceptional knowledge of human and animal anatomy, including form, structure, silhouette, and organic movement.
  • Know character modeling, texturing, and lighting for game development.
  • Have comprehensive experience with a major 3D package such as 3ds Max or Maya, plus Photoshop, ZBrush, Substance Painter, Marmoset Toolbag, and Marvelous Designer.
  • Show experience designing and developing fantasy characters and creatures.
  • Be able to create and edit texture maps and understand UV space.
  • Create characters from finished, rough, or absent concept art while matching the project’s style.
  • Have expertise bringing characters into Unreal Engine 5.
  • Bring advanced experience with character material and shader systems.
  • Have experience creating groom strands and hair cards for in-game and cinematic characters.
  • Be proficient in clothing and hard-surface modeling.
  • Understand animation topology, rigging, and skinning.
  • Meet the experience level: 4+ years for Intermediate or 7+ years for Senior.

Imtiyozlar

  • Flexible schedules and remote work arrangements
  • People-focused events and initiatives
  • Competitive compensation
  • Meaningful, engaging projects
  • Career growth opportunities
  • Education and training grants