I
Insomniac Games
201 – 500 Employees
Gaming
Insomniac Games is a video game developer behind acclaimed franchises including Marvel’s Spider-Man, Spider-Man: Miles Morales, and Ratchet & Clank. Founded in 1994, the studio develops games for console and PC platforms and places emphasis on stories shaped by friendship, self-sacrifice, and the triumph over evil. Its stated commitment to an inclusive workplace is reflected in the values and themes expressed through its games.

Staff Hero Designer — Insomniac Games (Remote, United States)

Lead hero combat, traversal, and character-system design for an upcoming Insomniac Games title. Shape implementation, iteration, and creative quality across multidisciplinary game teams.

Description

  • Lead the design, prototyping, iteration, and polish of core hero combat and player-character systems
  • Implement and refine combat and non-combat hero gameplay with proprietary tools and scripting systems
  • Set the creative direction for playable hero characters and uphold gameplay design and execution quality
  • Partner with programmers, animators, VFX and character artists, mission and combat designers, systems designers, UI/UX, narrative, and project leadership
  • Lead development pods, establish priorities, plan milestones, and coordinate feedback
  • Identify gameplay issues early, develop solutions, and raise the quality of hero experiences
  • Develop and maintain player-system documentation, tutorials, standards, metrics, and best practices
  • Evaluate work in progress, incorporate feedback, and maintain milestone quality targets
  • Facilitate brainstorms and reviews while advocating for design vision and inclusive collaboration
  • Advance internal tools for character prototyping and iteration
  • Review hero-character work across the studio and mentor and coach other Hero Designers
  • Contribute to additional gameplay-systems design when needed
  • Foster a safe, supportive, and creatively productive work environment

Requirements

  • At least eight years of professional game design experience
  • At least one shipped title where you were the primary design owner for player combat or broader player-character systems
  • Demonstrated expertise in creating, tuning, and polishing player movement, combat, controls, and gameplay balance
  • Deep knowledge of game design craft, particularly for third-person narrative games
  • Advanced proficiency with modern engines such as Unreal or proprietary game engines
  • Hands-on experience scripting, prototyping, and iterating gameplay systems
  • Experience with 3D layout is a plus
  • Demonstrated ability to implement, refine, and tune game feel with polished presentation
  • Exceptional written, verbal, and visual communication skills
  • Ability to solve practical problems and interpret written, verbal, diagrammatic, and schedule-based instructions
  • Intermediate experience with level-editing tools and scripting, including Unreal Engine, Unity, or comparable editors
  • Intermediate proficiency with Maya or another major 3D modeling application
  • Experience with animation tools or programming languages is a plus
  • Working knowledge of Microsoft Office Suite, Miro, Confluence, or comparable office software
  • Strong interpersonal skills and effective communication with teammates and developers
  • Strong verbal and written communication skills are required
  • A background check is required at the offer stage

Benefits

  • Medical insurance
  • Dental insurance
  • Vision insurance
  • 401(k) matching
  • Paid time off
  • Wellness program
  • Employee discounts on Sony products
  • May qualify for a bonus package
  • Flexible role with remote work

Related Jobs