Half Mermaid
Half Mermaid
Half Mermaid is a game development studio and publisher working at the intersection of gaming and film. Its interactive narrative game *Immortality*, created with Sam Barlow of *Her Story*, follows the disappearance of film star Marissa Marcel through three connected films. The studio’s work centers on cinematic, story-led experiences that invite players to investigate and piece together a story.

Senior Environment Artist at Half Mermaid (Remote, US)

Create realistic, modular environments for Half Mermaid’s narrative horror game. Build optimized Unreal assets and help shape the game’s visual world.

Description

  • Partner with the Lead Artist and Creative Director to build a complex, immersive world
  • Coordinate with Code, Level Design, and Animation to meet technical requirements
  • Find and organise suitable reference materials
  • Create distinctive, modular, game-ready 3D assets from concept art or references
  • Optimise assets for their target platforms
  • Mentor teammates and work with external partners to maintain a consistent style and quality
  • Identify and resolve production problems
  • Join during early development to establish the game’s world and tone

Requirements

  • Substantial experience as a skilled senior environment artist
  • Experience shipping a third-person Unreal game for consoles is preferred
  • Professional game development experience, including at least one shipped Unreal title
  • Enthusiasm for narrative games and environmental storytelling
  • Self-directed, proactive approach, strong communication, and ability to organise remote work
  • Fluent written and spoken English
  • Portfolio featuring realistic 3D modelling and texturing
  • Portfolio showing PBR material workflows
  • Portfolio demonstrating modular asset creation and world-building
  • Strong grasp of colour and composition
  • Advanced lighting skills, particularly with Lumen
  • Examples showing workflows from beginning to end
  • Expertise in Maya, ZBrush, Substance Painter, Photoshop, and Unreal Engine
  • Strong technical knowledge of current UE 5 tools, including Nanite, Lumen, and PCG
  • A good grasp of current production processes is a plus
  • Familiarity with Substance Designer is a plus
  • Traditional art or graphic design skills are a plus
  • Knowledge of creating and editing materials is a plus
  • Familiarity with methods such as photogrammetry is a plus
  • Experience working with external partners is a plus

Benefits

  • Full-time contract role with a remote team
  • Some travel to New York City may be required

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