VOID Interactive
VOID Interactive
11 – 50 Employees
Gaming
VOID Interactive is an independent gaming studio behind Ready or Not, a tactical first-person shooter centered on modern SWAT operations and high-risk missions. The team supports the game beyond its core release through community and modding initiatives, creator programs, news and patch updates, and ongoing work for Steam Deck and consoles. Its wider activity includes soundtrack and merchandise collaborations, reflecting a focus on immersive, community-driven experiences and continued live-service development.

Associate Gameplay Animator – Remote in Ireland

Create locomotion, traversal, and combat animation for VOID Interactive’s first-person shooter games. Work with hand-keyed and motion-capture animation in-engine as part of a fully remote team.

Description

  • Create polished character animation for locomotion, traversal, combat, and other gameplay features
  • Produce animation using both hand-keyed techniques and motion-capture data
  • Implement and validate animation directly within the game engine
  • Use animation state machines, blend trees, and animation layers in gameplay systems
  • Partner with designers, riggers, programmers, and animators to align visual fidelity with responsive gameplay
  • Help run motion-capture sessions and clean captured animation data
  • Evaluate animation in gameplay contexts and incorporate feedback from the broader development team
  • Investigate animation and implementation problems with support from senior colleagues
  • Build familiarity with proprietary tools and established animation production pipelines
  • Help refine animation workflows and raise overall gameplay quality

Requirements

  • At least one year of professional production experience, or equivalent experience from junior, internship, or game-development work
  • Practical proficiency with Autodesk Maya, including animation layers and the Graph Editor
  • A strong grasp of realistic body mechanics, weight, timing, and character performance
  • Understanding of animation’s role in creating responsive, engaging gameplay
  • A portfolio or demo reel that showcases character animation ability
  • Clear communication and effective collaboration skills
  • A careful, detail-focused working style
  • Openness to feedback, ongoing learning, and technical development
  • Ability to contribute productively within a collaborative, remote-first team
  • Experience with Unreal Engine or Unity is an advantage
  • Familiarity with MotionBuilder is an advantage
  • Experience working with and cleaning motion-capture data is an advantage
  • Familiarity with gameplay animation systems and in-engine implementation is an advantage
  • Enthusiasm for playing and creating video games is an advantage

Benefits

  • Work within a remote-first setup
  • Full-time employment available to residents of Ireland
  • Contractor engagement available to applicants outside Ireland
  • Develop technical skills while learning from experienced team members

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