Voodoo
Voodoo
Voodoo is a global gaming and media company that develops accessible puzzle and strategy games designed for quick play and lasting challenge. Its portfolio has surpassed 7 billion downloads and reaches 200 million monthly active users, while its competition-focused products bring cash rewards into familiar gameplay. Voodoo works with creative teams, content creators, and technical innovators to develop new entertainment experiences and turn promising ideas into widely played apps and games.

Technical Artist – AI and Mobile Games (Freelance, Remote France)

Freelance Technical Artist helping automate AI-assisted 2D and 3D asset production for Voodoo’s mobile game portfolio. The role combines Maya and Unity tooling, mobile asset optimization, and scalable live-game art workflows.

Description

  • Establish naming conventions, structural standards, and layout rules for UI, banner, and store assets
  • Create Maya, Photoshop, and Illustrator tools and scripts that automatically inspect and correct assets
  • Check 3D meshes for watertight geometry, polygon budgets, and proper configuration
  • Optimize mobile 3D models, topology, polygon counts, UVs, LODs, and textures
  • Manage the Unity import pipeline, including import settings, asset post-processors, and automation
  • Implement and assess AI generation tools for images, 3D content, and animation
  • Expand production of animated store banners and promotional visuals using templates and automation
  • Investigate and resolve graphics and performance problems across mobile devices
  • Provide support for shaders, visual effects, and particle systems as required
  • Record art pipelines and operating workflows
  • Work closely with the development lead, AI/Figma/Unity workflow engineer, and art team
  • Contribute to delivering Sophia’s fully automated art and 3D workflows by Q1 2027

Requirements

  • At least five years of experience as a Technical Artist, preferably in mobile games
  • Practical experience applying AI to art production, including tools such as Scenario, Flux, 3D generators, ComfyUI, or comparable solutions
  • Strong knowledge of 3D models, meshes, and optimization techniques
  • Advanced Unity skills covering asset import, optimization, and C# editor-tool scripting
  • Experience developing art-software tooling, especially in Maya with Python and/or MEL
  • Working proficiency with Photoshop and Illustrator
  • Clear understanding of mobile limitations, including performance, memory, draw calls, and batching
  • Able to work independently with a pragmatic, deadline-focused approach
  • Fluent written and spoken English
  • Python scripting beyond art applications, including pipelines, batch processing, or APIs, is advantageous
  • Experience with AI coding tools and LLM-based agents is advantageous
  • Figma knowledge and experience creating UI or store assets for mobile games is advantageous
  • Familiarity with Substance or comparable texturing tools and GPU profiling is advantageous

Benefits

  • Freelance engagement
  • Six-month, full-time contract, as stated in the application question
  • Remote work from France

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