
Voodoo — жылдам ойнауға және ұзақ уақыт бойы қызықты сын-қатер ұсынуға арналған қолжетімді басқатырғыш және стратегиялық ойындар әзірлейтін жаһандық ойын және медиа компаниясы. Оның ойындар портфолиосы 7 миллиардтан астам жүктеуге жетіп, ай сайын 200 миллион белсенді пайдаланушыны қамтиды, ал бәсекеге бағытталған өнімдері таныс ойын үдерісіне ақшалай сыйақыларды енгізеді. Voodoo жаңа ойын-сауық тәжірибелерін әзірлеу және болашағы зор идеяларды көпшілік ойнайтын қолданбалар мен ойындарға айналдыру үшін креативті топтармен, контент жасаушылармен және техникалық жаңашылдармен жұмыс істейді.
Technical Artist – AI and Mobile Games (Freelance, Remote France)
Freelance Technical Artist helping automate AI-assisted 2D and 3D asset production for Voodoo’s mobile game portfolio. The role combines Maya and Unity tooling, mobile asset optimization, and scalable live-game art workflows.
Сипаттама
- Establish naming conventions, structural standards, and layout rules for UI, banner, and store assets
- Create Maya, Photoshop, and Illustrator tools and scripts that automatically inspect and correct assets
- Check 3D meshes for watertight geometry, polygon budgets, and proper configuration
- Optimize mobile 3D models, topology, polygon counts, UVs, LODs, and textures
- Manage the Unity import pipeline, including import settings, asset post-processors, and automation
- Implement and assess AI generation tools for images, 3D content, and animation
- Expand production of animated store banners and promotional visuals using templates and automation
- Investigate and resolve graphics and performance problems across mobile devices
- Provide support for shaders, visual effects, and particle systems as required
- Record art pipelines and operating workflows
- Work closely with the development lead, AI/Figma/Unity workflow engineer, and art team
- Contribute to delivering Sophia’s fully automated art and 3D workflows by Q1 2027
Талаптар
- At least five years of experience as a Technical Artist, preferably in mobile games
- Practical experience applying AI to art production, including tools such as Scenario, Flux, 3D generators, ComfyUI, or comparable solutions
- Strong knowledge of 3D models, meshes, and optimization techniques
- Advanced Unity skills covering asset import, optimization, and C# editor-tool scripting
- Experience developing art-software tooling, especially in Maya with Python and/or MEL
- Working proficiency with Photoshop and Illustrator
- Clear understanding of mobile limitations, including performance, memory, draw calls, and batching
- Able to work independently with a pragmatic, deadline-focused approach
- Fluent written and spoken English
- Python scripting beyond art applications, including pipelines, batch processing, or APIs, is advantageous
- Experience with AI coding tools and LLM-based agents is advantageous
- Figma knowledge and experience creating UI or store assets for mobile games is advantageous
- Familiarity with Substance or comparable texturing tools and GPU profiling is advantageous
Артықшылықтар
- Freelance engagement
- Six-month, full-time contract, as stated in the application question
- Remote work from France