Voodoo
Voodoo
Voodoo — жылдам ойнауға және ұзақ уақыт бойы қызықты сын-қатер ұсынуға арналған қолжетімді басқатырғыш және стратегиялық ойындар әзірлейтін жаһандық ойын және медиа компаниясы. Оның ойындар портфолиосы 7 миллиардтан астам жүктеуге жетіп, ай сайын 200 миллион белсенді пайдаланушыны қамтиды, ал бәсекеге бағытталған өнімдері таныс ойын үдерісіне ақшалай сыйақыларды енгізеді. Voodoo жаңа ойын-сауық тәжірибелерін әзірлеу және болашағы зор идеяларды көпшілік ойнайтын қолданбалар мен ойындарға айналдыру үшін креативті топтармен, контент жасаушылармен және техникалық жаңашылдармен жұмыс істейді.

Technical Artist – AI and Mobile Games (Freelance, Remote France)

Freelance Technical Artist helping automate AI-assisted 2D and 3D asset production for Voodoo’s mobile game portfolio. The role combines Maya and Unity tooling, mobile asset optimization, and scalable live-game art workflows.

Сипаттама

  • Establish naming conventions, structural standards, and layout rules for UI, banner, and store assets
  • Create Maya, Photoshop, and Illustrator tools and scripts that automatically inspect and correct assets
  • Check 3D meshes for watertight geometry, polygon budgets, and proper configuration
  • Optimize mobile 3D models, topology, polygon counts, UVs, LODs, and textures
  • Manage the Unity import pipeline, including import settings, asset post-processors, and automation
  • Implement and assess AI generation tools for images, 3D content, and animation
  • Expand production of animated store banners and promotional visuals using templates and automation
  • Investigate and resolve graphics and performance problems across mobile devices
  • Provide support for shaders, visual effects, and particle systems as required
  • Record art pipelines and operating workflows
  • Work closely with the development lead, AI/Figma/Unity workflow engineer, and art team
  • Contribute to delivering Sophia’s fully automated art and 3D workflows by Q1 2027

Талаптар

  • At least five years of experience as a Technical Artist, preferably in mobile games
  • Practical experience applying AI to art production, including tools such as Scenario, Flux, 3D generators, ComfyUI, or comparable solutions
  • Strong knowledge of 3D models, meshes, and optimization techniques
  • Advanced Unity skills covering asset import, optimization, and C# editor-tool scripting
  • Experience developing art-software tooling, especially in Maya with Python and/or MEL
  • Working proficiency with Photoshop and Illustrator
  • Clear understanding of mobile limitations, including performance, memory, draw calls, and batching
  • Able to work independently with a pragmatic, deadline-focused approach
  • Fluent written and spoken English
  • Python scripting beyond art applications, including pipelines, batch processing, or APIs, is advantageous
  • Experience with AI coding tools and LLM-based agents is advantageous
  • Figma knowledge and experience creating UI or store assets for mobile games is advantageous
  • Familiarity with Substance or comparable texturing tools and GPU profiling is advantageous

Артықшылықтар

  • Freelance engagement
  • Six-month, full-time contract, as stated in the application question
  • Remote work from France