
Endless Access este o organizație nonprofit care activează la intersecția dintre educație și jocuri. Prin jocul său cu sursă deschisă, Threadbare, organizația le oferă cursanților și educatorilor modalități de a explora crearea de jocuri, de la proiecte introductive până la un studio cu 18 sesiuni și un parcurs de contribuție la proiecte cu sursă deschisă. Programele sale conectează creatorii cu mentori și colaborează cu școli și alte organizații pentru a extinde accesul la laptopuri și a face creația digitală mai accesibilă. Endless Access dezvoltă, de asemenea, o comunitate globală în jurul învățării prin creație.
Game Engineer, Contract to Hire (Latin America, Remote)
Build and maintain features for Endless Access’s open-source Threadbare game while mentoring learners in the nonprofit’s global education programs.
Descriere
- Develop and release gameplay, interface, and system features from design specifications.
- Resolve bugs and improve game performance, reliability, and loading times.
- Work with design and art teams to shape ideas into playable builds and advise on feasibility and scope.
- Write clear, tested, maintainable code.
- Take part in team code reviews.
- Estimate tasks, surface risks early, and share progress through planning and regular updates.
- Improve team productivity by contributing tools, pipelines, and documentation.
- Review learner code and offer constructive, encouraging written feedback.
- Partner with the Learning Experience team to develop tools for the game development curriculum.
- Occasionally take part in community events, including game jams and livestreams.
- Help guide the Threadbare roadmap alongside the senior game engineer, creative director, producer, and contributor community.
Cerințe
- At least four years of professional software engineering experience, including practical work on games that have shipped or are live.
- Experience shipping or maintaining a released game or live product as part of a team with engineers, designers, and artists.
- Comfort with Git-based workflows, code review, and contributing to an existing codebase.
- Willingness to support early-career game developers through code reviews and written feedback.
- Clear written and spoken communication in a remote, asynchronous team.
- Familiarity with open-source communities and contribution practices.
- Ability to work independently and seek help when appropriate.
- Professional or fluent English.
- Godot engine and GDScript experience is a plus.
- Experience with accessibility or inclusive game design is a plus.
- Experience with educational or learning games is a plus.
- Familiarity with analytics, live operations, or build and continuous integration pipelines is a plus.
- Spanish proficiency is a plus.
- Interest in expanding access to technology is a plus.
Beneficii
- A contract-to-hire arrangement intended to lead to a long-term position.
- Full-time contract work at 40 hours per week for five to six months.
- Fully remote work.
- Flexible, asynchronous collaboration across time zones.
- Work on an open-source game built with its community.
- Mentorship and collaboration with senior engineering, creative, production, learning, and contributor teams.
- Help guide learners and take part in educational game development programs.
- Equal employment opportunity and an inclusive workplace.