Nimble
Nimble
Nimble is a computer games company creating interactive gaming experiences for a broad consumer audience. Operating across gaming, media, and B2C entertainment, the company focuses on developing accessible products designed to engage players across diverse interests.

Technical UI Artist – Unreal Engine (Remote, North Carolina)

Build polished, high-performance interfaces for AAA games in Unreal Engine. Develop UMG materials, shaders, animations, effects, and other real-time UI systems.

Description

  • Partner with UX Design, Technical UI Design, UI Art, and Engineering to deliver AAA-quality game interfaces
  • Transform wireframes and UX concepts into refined visual designs and functional in-engine UI
  • Develop and maintain design systems, menus, HUDs, iconography, UI materials, shaders, animation, and motion design
  • Create and integrate UI art in Unreal Engine through UMG
  • Develop material and shader effects for game interfaces
  • Produce UI animations, transitions, 2D effects, and other real-time visual treatments
  • Implement foundational Blueprint logic to support UI presentation
  • Diagnose visual, performance, and implementation issues with technical partners
  • Optimize UI assets and effects for runtime performance
  • Adapt work quickly as feature requirements and designs change
  • Preserve visual consistency and quality across the wider UI/UX experience

Requirements

  • Professional experience with Unreal Engine and UMG is required
  • A strong portfolio showing high-quality UI visual design and implementation
  • Experience taking UI from initial concept through final in-engine implementation
  • Proficiency with Figma, Adobe Creative Suite, or comparable visual design tools
  • Extensive experience creating UI materials and shaders for real-time applications
  • Experience with motion design, UI animation, visual effects, or interaction design
  • Strong command of layout, composition, hierarchy, typography, and visual communication
  • Ability to work independently on complex UI features while collaborating across disciplines
  • Experience working within technical constraints and adjusting visual designs as implementation needs evolve
  • Strong player empathy and an understanding of how visual choices affect usability
  • Preferred: experience optimizing and debugging real-time UI
  • Preferred: experience with shader logic and technically complex material effects
  • Preferred: mathematical grounding for shader and motion work, including vector math, transforms, interpolation, and matrices
  • Preferred: experience designing responsive interfaces across different resolutions, aspect ratios, or device types
  • Preferred: mobile UI experience
  • Frontend web development with HTML, CSS, or JavaScript is not a core qualification

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