Behaviour Interactive
Behaviour Interactive
1 001 – 5 000 Xodimlar
KonsaltingMarketingO‘yinlar
Behaviour Interactive, ayniqsa qo‘rqinchli janrda immersiv va kinematografik tajribalarga e’tibor qaratadigan mustaqil videoo‘yinlar ishlab chiquvchisidir. 1992-yilda tashkil etilgan kompaniyaning Monreal, Toronto, Buyuk Britaniya va Rotterdamda studiyalari mavjud. Kompaniya Darkest Dungeon o‘yinini yaratgan Red Hook Studios’ni xarid qilish orqali o‘z portfelini kengaytirdi. Uning o‘yinlari qatoriga PlayStation 5, Xbox Series X/S va PC kabi platformalarda chiqarilgan Dead by Daylight hamda The Casting of Frank Stone kiradi. Behaviour o‘yin sanoatida yangi imkoniyatlarni rivojlantirar ekan, jamoalari va strategiyasini moslashtirishda davom etmoqda.

Senior Technical Animator, Unreal Engine — Behaviour Interactive (Montreal Hybrid)

Behaviour Interactive is hiring a Senior Technical Animator to integrate character rigs and animation systems in Unreal Engine. The role supports realistic characters for an unannounced AAA sci-fi FPS project in Montreal.

Tavsif

  • Lead animation and character integration in Unreal Engine
  • Build and maintain rigs for bipedal, non-bipedal, and mechanical characters
  • Help define and establish pipelines from digital content creation tools to the engine
  • Implement and maintain in-engine animation systems with animators and programmers
  • Investigate, diagnose, and resolve animation issues across in-game systems
  • Optimize character rigs for efficiency, scalability, and real-time engine performance
  • Document technical workflows and knowledge for animation and programming teams
  • Shape character visual identity and translate concepts into a AAA sci-fi FPS project

Talablar

  • At least six years of animation experience in the video game industry
  • Advanced technical proficiency in rigging and skinning
  • Solid understanding of animation principles
  • Expertise with Blender, Maya, and Unreal Engine
  • Experience with Motion Matching, State Machines, Blend Spaces, Behavior Trees, and State Trees
  • Knowledge of Unreal Control Rig and its real-time applications for procedural animation is an advantage
  • Experience with MEL, Python, or Mgear is an asset
  • The posting references French and English but does not state an explicit language requirement

Imtiyozlar

  • Permanent full-time position
  • Hybrid work arrangement
  • Equal-opportunity workplace with a focus on diversity
  • Opportunity to work on a AAA sci-fi FPS project
  • Use Unreal Engine and advanced video game development technologies
  • Collaborate with animation and programming teams

O‘xshash ish o‘rinlari