Lockwood Publishing Ltd
Lockwood Publishing Ltd
Lockwood Publishing Ltd is a gaming company best known for creating Avakin Life, a 3D social world with more than 200 million registered users. The company builds immersive spaces where players can express themselves, connect with others and contribute creative, user-generated content. Its work brings together game development and social experiences for a broad consumer audience.

Principal Environment Artist Lead

Lead AI-assisted 3D environment production for Lockwood Publishing’s Avakin Life, guiding artists and improving mobile performance, visual quality and workflows.

Opis

  • Create immersive environments for Avakin Life, from initial direction through delivery.
  • Turn creative briefs into AI-supported visual concepts that match the project’s art direction.
  • Build production-ready interiors, exteriors, landmarks and interactive 3D spaces.
  • Create both hard-surface and organic assets.
  • Develop textures and materials optimised for mobile platforms.
  • Produce lighting, simple environment animations and visual effects.
  • Tune environments and assets for supported mobile devices.
  • Fix bugs and refine existing environments through optimisation and polish.
  • Promote AI-assisted methods across the environment art pipeline.
  • Assess new AI tools and help shape internal pipelines and standards.
  • Coach Environment Artists and Prop Artists.
  • Guide ideation, visual exploration and workflow planning.
  • Review assets and give actionable feedback.
  • Present work to the Art Director and steer its implementation.
  • Work with Design, Technical Art, Engineering, Production and QA teams.
  • Coordinate external outsourcing partners and assess their deliverables.
  • Organise and oversee environment and prop production.
  • Scope tasks, estimate effort, map dependencies and set priorities.
  • Share updates on progress, risks, blockers and delivery.
  • Diagnose and resolve artistic and technical problems.
  • Apply quality checks to reduce defects and improve asset reliability.

Zahteve

  • Expertise in 3D environment creation, including hard-surface and organic modelling.
  • Strong grasp of colour theory, composition, lighting, scale and environmental storytelling.
  • Highly skilled in low-poly modelling and topology optimisation.
  • Advanced experience with UV mapping and texture creation.
  • Strong knowledge of mobile optimisation techniques.
  • Experience setting up lighting in Unity.
  • Able to create simple environment animations and visual effects.
  • Experience with AI tools for image generation, concept exploration, textures, materials and 3D assets.
  • Comfort working with proprietary tools, scripts, shaders and internal production pipelines.
  • Able to work from briefs, mood boards, concept art or AI-generated visual references.
  • Track record of leading environment ideation and visual development from concept to production.
  • Experience mentoring artists and building team capabilities.
  • Strong communication and presentation skills.
  • Able to conduct constructive art reviews and uphold consistent quality standards.
  • Experience collaborating across Design, Technical Art, Engineering, Production and QA.
  • Experience managing external outsourcing vendors.
  • Strong problem-solving ability.
  • Experience planning and overseeing environment and prop production.
  • Able to estimate task complexity, effort and production timelines.
  • Understanding of game development pipelines and milestone planning.
  • Able to reprioritise as project needs change.
  • Able to clearly communicate progress, blockers, dependencies and risks.
  • Strong knowledge of asset validation, testing and bug prevention.
  • Able to identify and resolve technical issues efficiently.
  • Excellent time management and ability to meet production deadlines.
  • Desirable: experience shipping live-service or mobile games.
  • Desirable: experience creating stylised game environments.
  • Desirable: experience building or improving AI-assisted art pipelines.
  • Desirable: knowledge of procedural content generation tools and workflows.
  • Desirable: familiarity with Unity performance profiling and optimisation.
  • Desirable: experience contributing to studio-wide art standards and documentation.

Ugodnosti

  • Employee share scheme
  • Private healthcare plan
  • Pension plan
  • Life assurance
  • Work from home
  • Training and development
  • Employee assistance programme
  • Occasional gatherings for social connection and strategic discussions
  • Benefits vary by location and local legislation

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