
Principal Environment Artist Lead
Lockwood Publishing LtdLead AI-assisted 3D environment production for Lockwood Publishing’s Avakin Life, guiding artists and improving mobile performance, visual quality and workflows.

Lead AI-assisted 3D environment production for Lockwood Publishing’s Avakin Life, guiding artists and improving mobile performance, visual quality and workflows.

Lead technical art for open-world UE5 projects at SkyBox Labs, optimizing performance and building procedural pipelines, editor tools, and workflows for art teams.

Lead motion design across Expedia’s travel products and brand campaigns, shaping a consistent motion language. Partner with product design, engineering, marketing, and storytelling teams to bring motion into customer experiences.

Create AI-assisted advertising videos for AMIKI, an AI companion app, using 2D animation, editing, sound design, and platform-specific adaptations.

Create Autodesk Inventor models and manufacturing drawings for an agricultural machinery manufacturer in New Zealand. Manage CAD revisions and Vault documentation while working remotely from the Philippines.

Create realistic, modular environments for Half Mermaid’s narrative horror game. Build optimized Unreal assets and help shape the game’s visual world.

Build modular, optimized 3D environments for Half Mermaid Productions’ third-person narrative horror game. Join a small remote team during early development to help shape the game’s world and tone.

Create realistic hard-surface, environment, prop, and organic assets for AAA games. Optimize models, topology, UVs, and textures for real-time rendering.

Create static, animated, and video ads for Incogni, Surfshark’s privacy technology product. Develop performance-focused visuals and refine creative from brief through delivery.

Create slot game artwork and animation, using AI tools to explore visual ideas and prepare polished assets for production. Work with a global gaming technology business from concept through implementation.

Pogodbeno delo 3D oblikovalca v podjetju Imagination, ki ustvarja doživljajska okolja blagovnih znamk. Razvoj prostorskih konceptov, tehničnih risb in kakovostnih vizualizacij za velike izkušnje blagovnih znamk.

Višji 3D-oblikovalec razvija prostorske izkušnje blagovnih znamk in okolja za dogodke za vodilne blagovne znamke. Ustvarja 3D-koncepte, tehnične risbe, izrise in načrte, pripravljene za izdelavo.

Ustvarjajte gibljivo grafiko, urejajte videoposnetke in kratke vsebine za družbena omrežja za belgijsko digitalno agencijo in agencijo za družbena omrežja 87Seconds. Sodelujte pri kampanjah za blagovne znamke na različnih digitalnih platformah.

Pridružite se ekipi Man vs Machine pri Landor & Fitch in podprite delo na področju motion oblikovanja za identitete blagovnih znamk, kampanje, digitalne izkušnje, vsebine za družbena omrežja in film. Razvijajte animacije, snemalne knjige in produkcijska gradiva za ustvarjalne projekte.

Ustvarjajte 2D-animacije v Spine, pripravljene za produkcijo, za igralne avtomate Playtech. Razvijajte like, simbole, učinke in animacije uporabniškega vmesnika za igre, namenjene floridskemu trgu.

Ustvarjanje mobilnih oglaševalskih kreativnih vsebin s pomočjo umetne inteligence za JustPlayjevo igralno platformo z nagradami. Razvoj in izpopolnjevanje videovsebin, usmerjenih v uspešnost, za trženjske kanale.