Lockwood Publishing Ltd
Lockwood Publishing Ltd
Lockwood Publishing Ltd este o companie de jocuri cunoscută mai ales pentru crearea Avakin Life, o lume socială 3D cu peste 200 de milioane de utilizatori înregistrați. Compania construiește spații captivante în care jucătorii se pot exprima, pot interacționa cu ceilalți și pot contribui cu conținut creativ generat de utilizatori. Activitatea sa îmbină dezvoltarea de jocuri cu experiențe sociale pentru un public larg de consumatori.

Principal Environment Artist Lead

Lead AI-assisted 3D environment production for Lockwood Publishing’s Avakin Life, guiding artists and improving mobile performance, visual quality and workflows.

Descriere

  • Create immersive environments for Avakin Life, from initial direction through delivery.
  • Turn creative briefs into AI-supported visual concepts that match the project’s art direction.
  • Build production-ready interiors, exteriors, landmarks and interactive 3D spaces.
  • Create both hard-surface and organic assets.
  • Develop textures and materials optimised for mobile platforms.
  • Produce lighting, simple environment animations and visual effects.
  • Tune environments and assets for supported mobile devices.
  • Fix bugs and refine existing environments through optimisation and polish.
  • Promote AI-assisted methods across the environment art pipeline.
  • Assess new AI tools and help shape internal pipelines and standards.
  • Coach Environment Artists and Prop Artists.
  • Guide ideation, visual exploration and workflow planning.
  • Review assets and give actionable feedback.
  • Present work to the Art Director and steer its implementation.
  • Work with Design, Technical Art, Engineering, Production and QA teams.
  • Coordinate external outsourcing partners and assess their deliverables.
  • Organise and oversee environment and prop production.
  • Scope tasks, estimate effort, map dependencies and set priorities.
  • Share updates on progress, risks, blockers and delivery.
  • Diagnose and resolve artistic and technical problems.
  • Apply quality checks to reduce defects and improve asset reliability.

Cerințe

  • Expertise in 3D environment creation, including hard-surface and organic modelling.
  • Strong grasp of colour theory, composition, lighting, scale and environmental storytelling.
  • Highly skilled in low-poly modelling and topology optimisation.
  • Advanced experience with UV mapping and texture creation.
  • Strong knowledge of mobile optimisation techniques.
  • Experience setting up lighting in Unity.
  • Able to create simple environment animations and visual effects.
  • Experience with AI tools for image generation, concept exploration, textures, materials and 3D assets.
  • Comfort working with proprietary tools, scripts, shaders and internal production pipelines.
  • Able to work from briefs, mood boards, concept art or AI-generated visual references.
  • Track record of leading environment ideation and visual development from concept to production.
  • Experience mentoring artists and building team capabilities.
  • Strong communication and presentation skills.
  • Able to conduct constructive art reviews and uphold consistent quality standards.
  • Experience collaborating across Design, Technical Art, Engineering, Production and QA.
  • Experience managing external outsourcing vendors.
  • Strong problem-solving ability.
  • Experience planning and overseeing environment and prop production.
  • Able to estimate task complexity, effort and production timelines.
  • Understanding of game development pipelines and milestone planning.
  • Able to reprioritise as project needs change.
  • Able to clearly communicate progress, blockers, dependencies and risks.
  • Strong knowledge of asset validation, testing and bug prevention.
  • Able to identify and resolve technical issues efficiently.
  • Excellent time management and ability to meet production deadlines.
  • Desirable: experience shipping live-service or mobile games.
  • Desirable: experience creating stylised game environments.
  • Desirable: experience building or improving AI-assisted art pipelines.
  • Desirable: knowledge of procedural content generation tools and workflows.
  • Desirable: familiarity with Unity performance profiling and optimisation.
  • Desirable: experience contributing to studio-wide art standards and documentation.

Beneficii

  • Employee share scheme
  • Private healthcare plan
  • Pension plan
  • Life assurance
  • Work from home
  • Training and development
  • Employee assistance programme
  • Occasional gatherings for social connection and strategic discussions
  • Benefits vary by location and local legislation

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