Magnopus
Magnopus
Magnopus yra įtraukiosios technologijos studija, kurianti patirtis, sujungiančias fizines erdves su skaitmeniniais pasauliais. Jos įvairių sričių komanda pasitelkia pramogų, žaidimų, dizaino ir inžinerijos žinias, kad kurtų mišriosios realybės projektus, skirtus, be kita ko, pramogų ir švietimo sektoriams. Įmonė bendradarbiavo su tokiomis organizacijomis kaip „Disney“, „Sony Music“ ir NASA, taip pat yra žinoma dėl savo „Connected Spaces“ platformos, kurią žurnalas „TIME“ įtraukė į 2022 m. geriausių išradimų sąrašą.

Senior Graphics Engineer (Unreal Engine) - UK Remote

Magnopus is hiring a UK-remote Senior Graphics Engineer to develop its OKO Unreal Engine plugin and graphics pipelines. The role focuses on rendering quality, creator tooling, and cross-platform immersive experiences across web, mobile, and XR.

Aprašymas

  • Lead platform graphics work spanning asset compatibility, lighting, shader and material workflows, and emerging rendering techniques
  • Create runtime asset translation and cross-platform content solutions
  • Build and extend custom Unreal Editor tools, UI extensions, and automated asset pipelines for content creation
  • Solve low-level graphics, optimisation, and profiling problems to improve performance and visual fidelity across target hardware
  • Guide Unreal team architecture through strong C++ implementation and thorough code reviews
  • Partner with teams developing OKO web and mobile clients and cloud services to deliver a high-quality Unreal experience
  • Strengthen team capability through knowledge sharing, documentation, and technical guidance
  • Provide hands-on technical leadership and mentorship without managing people
  • Develop and optimise the OKO Unreal Engine plugin and studio-facing Unreal pipelines

Reikalavimai

  • Substantial professional C++ development experience with Unreal Engine and a deep understanding of its codebase and runtime systems
  • Strong graphics and rendering programming fundamentals, including Unreal rendering code, the RHI, shader development, and GPU performance profiling
  • Experience creating, maintaining, or extending Unreal Editor tools, workflows, or pipelines used by developers or artists
  • Ability to explain complex rendering and tooling challenges clearly to technical and non-technical stakeholders
  • Collaborative approach with a demonstrated interest in mentoring developers and sharing knowledge across disciplines
  • Proven ability to create clarity and advance technical work in a fast-moving product environment
  • Experience with runtime asset loading and interchange technologies such as glTF/GLB or USD
  • Experience with real-time replication, multiplayer, or synchronisation systems
  • Experience building, maintaining, or distributing Unreal Engine plugins
  • Contributions to open-source software

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