Gardens
Gardens
11 – 50 Employees
H1B Visa SponsorGamingMedia
Gardens is a remote game studio founded by industry veterans whose credits include Journey, What Remains of Edith Finch, and Guild Wars 2. The team is developing a flagship game that blends fantasy adventure with communal online play, aiming to create lush, living worlds shaped by surprising multiplayer experiences and meaningful player connection. Gardens emphasizes transparency, collaboration, diversity, and sustainable work practices, and hires people from a range of backgrounds, including underrepresented communities.

Technical Level Designer

Designing and implementing Unreal Engine levels and gameplay features for Gardens’ multiplayer fantasy adventure. Creating interactive worlds, puzzles, and environmental systems that support exploration and memorable multiplayer experiences.

Description

  • Design playable worlds and sandbox environments that invite experimentation.
  • Prototype, test, iterate, and deliver Unreal Engine gameplay features using Blueprints and/or C++.
  • Develop gameplay verbs, activities, challenges, and environmental interactions for online multiplayer.
  • Construct and refine levels with custom mechanics and tools alongside established systems, hazards, and enemies.
  • Playtest levels and features to promote experimentation and memorable multiplayer moments.
  • Lead the design, implementation, debugging, polish, and maintenance of interactive world features and environmental gameplay elements.
  • Develop levels from blockout to final delivery, shaping flow, pacing, navigation, and readability across exploration, puzzles, traversal, and encounters.
  • Build reusable and configurable gameplay components and design tools.
  • Rapidly prototype and playtest concepts to assess potential, refine features, and control scope and complexity.
  • Work across disciplines to align with design direction, integrate player abilities and creature encounters, and satisfy technical requirements.
  • Collaborate with Engineering to address performance problems and maintain dependable multiplayer behavior.
  • Organize implementations and document features and tools for team-wide use, tuning, and maintenance.
  • Report to the Design Manager

Requirements

  • At least one shipped game credit as a level designer working on a multidisciplinary team.
  • Proficiency with Unreal Engine Blueprints and/or C++, including independent gameplay prototyping, implementation, and debugging.
  • Experience creating levels and authoring collision and navigation in Unreal Engine.
  • Strong level design fundamentals covering spatial composition, flow, pacing, and player guidance in open-world exploration and multiplayer environments.
  • Consistent playtesting and iteration practices.
  • Understanding of how design influences player behavior, cooperation, and relationships.
  • Legal authorization to work in the United States or Canada.
  • Willingness to work within North American time zones from EST through PST.
  • Ability to remain stationary and perform computer-based work for extended periods, including sustained monitor, keyboard, mouse, and game-controller use for at least six hours per day.
  • Experience creating reusable level design tools, modular gameplay kits, or procedural Unreal Engine workflows is helpful.
  • Experience designing systemic puzzles, physics-based interactions, or environmental features that enable multiple solutions and emergent multiplayer play is helpful.
  • Experience profiling and optimizing gameplay scripts and level content is helpful.

Benefits

  • Stock options.
  • Medical, dental, and vision coverage at 100% for employees and 90% for dependents.
  • Life insurance.
  • Short-term and long-term disability coverage.
  • Additional benefits.
  • 401(k) contributions for U.S. employees.
  • RRSP and DPSP contributions for Canada-based employees.
  • Paid parental leave.
  • Fully distributed remote studio operating across North American time zones.
  • Competitive salaries with pay transparency.

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