SkyBox Labs
SkyBox Labs
201 – 500 Zaposleni
Videoigre
SkyBox Labs is a Vancouver-based game development studio that partners with major publishers on game creation and co-development. Since its founding in 2011, the studio has contributed to projects including Halo Infinite, games in the Minecraft universe, Destiny 2, and Fallout 76, working alongside teams at Xbox Game Studios, Bungie, and Electronic Arts. SkyBox Labs operates in the gaming sector and has been recognized as one of British Columbia’s Top Employers. Explore the company’s profile for current opportunities to join its game development teams.

Senior Technical Artist, Unreal Engine 5

Lead technical art for open-world UE5 projects at SkyBox Labs, optimizing performance and building procedural pipelines, editor tools, and workflows for art teams.

Opis

  • Set content creation standards for large open-world environments in UE5
  • Profile performance, identify bottlenecks, and optimize geometry, materials, and streaming
  • Build and support procedural environment systems with PCG, Blueprints, and Houdini
  • Create terrain workflows, road and spline tools, and automated asset placement systems
  • Develop Unreal Engine editor tools, utility widgets, actor workflows, and other automation
  • Help level artists and environment teams iterate faster and work more efficiently
  • Guide the art team and provide day-to-day technical direction
  • Document workflows and define technical standards
  • Work across disciplines to clarify requirements and balance artistic goals with engine performance
  • Deliver dependable technical solutions within an active codebase

Zahteve

  • Bring 7 or more years of professional game development experience in technical art or environment art
  • Have contributed to at least one major AAA title that has shipped
  • Demonstrate hands-on expertise with Unreal Engine 5, Houdini, and Unreal's PCG framework
  • Have optimized complex UE5 environments and built content pipelines that balance visual quality with runtime performance goals
  • Have developed editor utility tools, custom editor interfaces, and automated workflows in Unreal Engine
  • Communicate and collaborate effectively with others
  • Guide artists and explain complex technical concepts clearly
  • Work independently on broad, open-ended challenges
  • Bring a strong eye for visual quality and aesthetics
  • Be legally eligible to work in Canada and currently reside there, or be willing to relocate to Canada
  • Additional assets include programming or scripting experience in Blueprints, Python, HLSL, or C++, or technical experience in graphics and lighting, character pipelines, animation systems, or VFX

Ugodnosti

  • Annual bonus
  • Up to 3% RRSP matching
  • Comprehensive health coverage
  • Maternity and parental leave support
  • Flexible hybrid work arrangements
  • Work-from-home options on some projects
  • Employee Assistance Program
  • Three weeks of vacation
  • Free gym at the Burnaby studio
  • C++ training through SkyBox University
  • Guild Program for exploring other disciplines
  • Lunch and learn sessions
  • Social events and group activities
  • Soccer team, game jams, and board game sessions
  • Employee Resource Groups
  • Opportunity to contribute to leading titles in the industry

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