SkyBox Labs
SkyBox Labs
201 – 500 Angajați
Jocuri video
SkyBox Labs este un studio de dezvoltare de jocuri cu sediul în Vancouver, care colaborează cu marii editori la crearea și co-dezvoltarea jocurilor. De la înființarea sa în 2011, studioul a contribuit la proiecte precum Halo Infinite, jocuri din universul Minecraft, Destiny 2 și Fallout 76, lucrând alături de echipele Xbox Game Studios, Bungie și Electronic Arts. SkyBox Labs activează în sectorul jocurilor și a fost recunoscut ca unul dintre cei mai buni angajatori din Columbia Britanică. Consultați profilul companiei pentru oportunitățile actuale de a vă alătura echipelor sale de dezvoltare a jocurilor.

Senior Technical Artist, Unreal Engine 5

Lead technical art for open-world UE5 projects at SkyBox Labs, optimizing performance and building procedural pipelines, editor tools, and workflows for art teams.

Descriere

  • Set content creation standards for large open-world environments in UE5
  • Profile performance, identify bottlenecks, and optimize geometry, materials, and streaming
  • Build and support procedural environment systems with PCG, Blueprints, and Houdini
  • Create terrain workflows, road and spline tools, and automated asset placement systems
  • Develop Unreal Engine editor tools, utility widgets, actor workflows, and other automation
  • Help level artists and environment teams iterate faster and work more efficiently
  • Guide the art team and provide day-to-day technical direction
  • Document workflows and define technical standards
  • Work across disciplines to clarify requirements and balance artistic goals with engine performance
  • Deliver dependable technical solutions within an active codebase

Cerințe

  • Bring 7 or more years of professional game development experience in technical art or environment art
  • Have contributed to at least one major AAA title that has shipped
  • Demonstrate hands-on expertise with Unreal Engine 5, Houdini, and Unreal's PCG framework
  • Have optimized complex UE5 environments and built content pipelines that balance visual quality with runtime performance goals
  • Have developed editor utility tools, custom editor interfaces, and automated workflows in Unreal Engine
  • Communicate and collaborate effectively with others
  • Guide artists and explain complex technical concepts clearly
  • Work independently on broad, open-ended challenges
  • Bring a strong eye for visual quality and aesthetics
  • Be legally eligible to work in Canada and currently reside there, or be willing to relocate to Canada
  • Additional assets include programming or scripting experience in Blueprints, Python, HLSL, or C++, or technical experience in graphics and lighting, character pipelines, animation systems, or VFX

Beneficii

  • Annual bonus
  • Up to 3% RRSP matching
  • Comprehensive health coverage
  • Maternity and parental leave support
  • Flexible hybrid work arrangements
  • Work-from-home options on some projects
  • Employee Assistance Program
  • Three weeks of vacation
  • Free gym at the Burnaby studio
  • C++ training through SkyBox University
  • Guild Program for exploring other disciplines
  • Lunch and learn sessions
  • Social events and group activities
  • Soccer team, game jams, and board game sessions
  • Employee Resource Groups
  • Opportunity to contribute to leading titles in the industry

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