Lighthouse Games
Lighthouse Games
11 – 50 Employees
eCommerceGaming
Lighthouse Games is a growing AAA game development studio creating innovative, high-quality video games. The company emphasizes collaboration and a supportive working environment, giving both experienced developers and people entering the industry opportunities to strengthen their skills and build their careers. With a team of 11–50 employees, Lighthouse Games is focused on creative excellence and advancing the craft of video game development from its state-of-the-art studio.

Environment Artist 12-Month FTC at Lighthouse Games (Hybrid)

Create immersive, performance-optimized 3D environments for Lighthouse Games’ AAA studio in a hybrid, 12-month contract role. Work with art, design, lighting, technical art, and engineering teams to deliver cohesive game worlds.

Description

  • Build a cohesive and immersive game world alongside the Lead and Associate Lead Environment Artists
  • Model and texture environmental assets such as buildings, terrain, vegetation, and props
  • Maintain visual consistency while meeting established art direction and technical standards
  • Partner with level design and lighting teams to optimize and integrate environment assets
  • Create and apply techniques and tools that strengthen the environment art pipeline
  • Track industry developments and share relevant techniques and knowledge with the team
  • Communicate clearly to keep project objectives and delivery timelines on track
  • Collaborate with Technical Art and Engineering to improve asset performance
  • Contribute to environment art critiques and review sessions
  • Support and mentor environment artists while helping foster a positive team culture

Requirements

  • Communicate effectively in both written and verbal formats
  • Collaborate effectively and contribute positively within a team
  • Provide a strong portfolio featuring recent environment art work
  • Demonstrate a solid understanding of shape, form, and composition
  • Use industry-standard 3D tools such as Maya, 3DS Max, and Blender with a high level of proficiency
  • Use surfacing tools including Photoshop and Substance Painter with a high level of proficiency
  • Show a proven ability to create optimized 3D game assets
  • Experience with Unreal Engine is desirable
  • Experience developing large open-world games is desirable
  • Experience modeling hard-surface and foliage assets is desirable

Benefits

  • 25 days of annual leave plus one additional day for your birthday
  • Studio closure between Christmas and New Year
  • Discretionary bonus scheme
  • Private pension scheme
  • Private healthcare
  • Health and well-being benefits
  • Dental care
  • Optical treatment coverage
  • Mental health support
  • Collaborative hybrid working environment
  • Opportunities to learn from experienced colleagues

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