Pocket Worlds
Pocket Worlds
51 – 200 Employees
B2CGamingSocial Impact
Pocket Worlds develops social gaming experiences that bring people together through play, creativity, and self-expression. Its work spans game design, art, and mobile development, with products built around immersive virtual communities. The company’s flagship metaverse, Highrise, supports more than 10 million users who create avatars, chat, and interact socially. Pocket Worlds also operates Everskies, a platform centered on avatar customization, creative expression, and community interaction.

Spine Animator (Unity) - Latin America Remote

Create character, object, and pseudo-3D animations for Highrise, Pocket Worlds’ digital fashion platform. Build Unity rigs and mobile-optimized visual effects for engaging gameplay.

Description

  • Create polished character and object animations, including sophisticated pseudo-3D effects
  • Produce Unity-based visual effects that enhance the game’s visual presentation
  • Build adaptable 2D rigs and optimize Spine assets for reliable game-engine integration
  • Manage the complete Unity implementation of animation assets
  • Partner with art, live operations, and engineering teams to develop concepts, maintain visual cohesion, and resolve technical challenges
  • Improve rigging workflows and deliver animations optimized for mobile performance
  • Support character deformation and other dynamic animation systems

Requirements

  • An exceptional portfolio demonstrating 2D character animation, pseudo-3D effects, and technical rigging expertise
  • Advanced proficiency in Spine or comparable animation and rigging tools
  • A strong technical understanding of mobile optimization, asset preparation, and hardware limitations
  • Demonstrated ability to solve creative and technical problems effectively
  • Fluent written and verbal English communication skills
  • A proven ability to perform effectively against demanding production timelines
  • Experience with traditional animation, basic scripting, pipeline development, Unity, or Unity visual effects

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