Atari
Atari
11 – 50 Employees
GamingHardwareRetail
Atari is a gaming, retail, and hardware company with roots in the arcade and home-console eras. Its product portfolio includes classic and new games, cartridges, arcade machines, and modern editions of systems such as the Atari 2600+ and Atari 7800+. The company also offers gaming apparel, collectibles, and accessories, while continuing to develop new hardware and collaborate with brands including Intellivision and Nightdive.

Industrial Designer – Atari Consoles and Collectibles (Remote)

Design Atari consoles, controllers, and collectibles from early concepts through production. Apply prototyping, visualization, product development, and manufacturing expertise to consumer entertainment products.

Description

  • Create products that express Atari brands and licensed collaborations while meeting audience expectations.
  • Partner with the Creative team to develop 3D designs that balance visual and tactile communication, manufacturing methods, and cost goals.
  • Establish and refine the product design language.
  • Explore multiple concept directions and develop the strongest solutions within project schedules.
  • Prepare concepts for user evaluation using prototypes and renderings.
  • Explain visual and physical design decisions through sketches, illustrations, renderings, and 3D prototype models.
  • Create durable, production-ready products and help solve design, engineering, material, and assembly issues before handoff to production.
  • Support research and development involving new materials, 3D rendering, and on-site production.
  • Offer creative input and production support to the design team.
  • Work with internal teams and vendors to keep projects moving and meet milestones and delivery dates.
  • Produce high-quality design work on schedule and incorporate feedback through revisions.
  • Present design strategy and creative methods to internal stakeholders, including design and executive leadership.
  • Take part in design reviews, planning sessions, and concept development meetings.
  • Monitor social, industry, and technology trends that may shape future products.
  • Establish and achieve design project deadlines with support from the team.
  • Coordinate with the Creative Team and other business functions to align product designs with visual assets and launch objectives.

Requirements

  • A strong portfolio demonstrating creative work across the product design process.
  • Strong sketching, concept development, and design refinement abilities, supported by knowledge of design methodology.
  • Advanced visualization skills, including hand sketching and digital 2D and 3D rendering.
  • Ability to prototype, create mock-ups, and build models.
  • Working knowledge of prototyping, materials, and manufacturing processes used in product development.
  • Exceptional attention to detail.
  • Ability to apply human-factors knowledge and design trends to project requirements.
  • Proficiency with 2D, 3D, and rendering tools such as Rhino 3D, AutoCAD, Sketchbook, Keyshot, Photoshop, Illustrator, Solidworks, Cinema 4D, and Blender; Maya is an optional advantage.
  • Knowledge of manufacturing materials and processes, especially plastic injection molding, metal die casting, and stamping.
  • Understanding of plastics, manufacturing processes, and design-for-manufacturing principles.
  • Strong hands-on prototyping capabilities across materials and techniques.
  • Interest in and familiarity with consumer electronics products.
  • Strong awareness of pop culture, fandoms, and licensing markets.
  • Self-directed and entrepreneurial, with a dependable work ethic.
  • Creative, analytical, and effective at solving complex design problems.
  • Able to manage several projects at once and deliver work on time.
  • Proactive, detail-focused, and comfortable taking ownership with guidance.
  • Excellent verbal, written, and presentation skills.
  • Able to work independently and collaboratively in a fast-paced, deadline-focused environment.
  • Bachelor’s degree in Industrial Design, Toy Design, or a related discipline.
  • Five to seven years of product design experience, preferably in entertainment, licensing, creative agency, or pop culture environments.
  • One to three years of consumer product development experience.

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