XBOX
XBOX
XBOX yra vartotojams skirtas „Microsoft“ žaidimų prekės ženklas, kuriantis pramogų patirtis konsolėse, kompiuteriuose, mobiliuosiuose įrenginiuose ir debesijoje. Jo produktai apima „Xbox Series X“ ir „Series S“ konsoles, pirmųjų ir trečiųjų šalių žaidimus, žaidimų priedus, „Microsoft Store“, „Xbox Game Pass“ ir „Xbox Cloud Gaming“. Prekės ženklas taip pat palaiko žaidėjų bendruomenes ir su paskyra susietas paslaugas, integruotas į platesnę „Microsoft“ produktų ekosistemą.

Viewmodel Gameplay Animator (Contract) – Remote, United States

Create and polish first-person weapon and gameplay animations for Sledgehammer Games, the Call of Duty developer. Implement and refine responsive animation using game engines and proprietary tools.

Aprašymas

  • Create polished first-person weapon animations for firing, reloading, handling, inspections, melee, equipment use, and other gameplay interactions
  • Apply traditional animation principles to stylized and hyper-realistic game movement
  • Ensure readable weapons, compelling poses, believable weight, and responsive player-facing timing
  • Animate and refine first-person camera movement to improve gameplay clarity, impact, and presentation
  • Work with designers, engineers, technical artists, riggers, modelers, and animators to address creative and technical challenges
  • Implement, test, and troubleshoot animation in the game engine or proprietary tools
  • Incorporate feedback and iterate efficiently toward AAA-quality results
  • Identify workflow and pipeline improvements that strengthen team efficiency and animation quality
  • Share progress, risks, technical concerns, and creative intent with partners and leads
  • Contribute to animation standards, documentation, and reusable animation systems

Reikalavimai

  • At least three years of professional animation experience
  • At least one year of professional game animation experience
  • Strong animation fundamentals focused on human movement, weight, timing, posing, and physicality
  • Experience creating or implementing first-person or gameplay animation
  • Advanced proficiency in Autodesk Maya
  • Experience using animation implementation tools and game engines
  • Strong creative and technical problem-solving abilities
  • Ability to collaborate effectively across multiple disciplines in game development
  • Ability to use feedback, iterate quickly, and maintain high quality standards
  • Strong communication, organization, and self-management skills
  • Ability to learn quickly and work within an established production pipeline
  • Experience shipping at least one game title is preferred
  • First-person shooter development experience is a bonus
  • Motion-capture cleanup, retargeting, or editing experience is a bonus
  • Experience with proprietary game engines or animation pipelines is a bonus
  • Experience mentoring junior or associate animators is a bonus
  • Interest in supporting previs or motion-capture shoots when required by the project is a bonus
  • Demonstrated ownership of complex animation work from initial direction through implementation and polish
  • Ability to give constructive feedback and technical guidance to less experienced animators
  • Ability to identify risks early and independently help resolve production issues

Privalumai

  • Medical, dental, and vision coverage; health savings, health reimbursement, healthcare spending, and dependent care accounts; life, AD&D, and disability insurance
  • 401(k) plan with Company matching
  • Tuition reimbursement
  • Charitable donation matching
  • Paid holidays and vacation
  • Paid sick time
  • Floating holidays
  • Compassion and bereavement leave
  • Parental leave
  • Mental health and wellbeing programs
  • Fitness programs
  • Free and discounted games
  • Supplemental life and disability insurance
  • Legal services
  • Identity protection
  • Rental insurance; relocation assistance may be available when the Company requires geographic relocation; incentive compensation may be available but is not guaranteed.
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