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Bu hafta 11 ta yangi ish o‘rni
Endless Studios

Game Design Curriculum Developer (Unity)

Endless Studios

Develop game design lessons for Florida high school career and technical education programs using Endless Studios’ Endstar engine. Create Unity bridge lessons, assessments, teacher guides, and classroom tutorials.

Ochish
Unity

Staff iOS SDK Engineer, Unity Ads SDK - New York City Onsite

Unity

Lead the architecture, performance, and implementation of Unity’s iOS Ads SDK. Build monetization tools that help game developers improve revenue and engagement.

Ochish
teamLFG

Senior Gameplay Engineer, Game Modes — Remote in Washington

teamLFG
11 – 50 Xodimlar
B2CO‘yinlar

Build C++ and Unreal Engine 5 game-mode systems for an unannounced PlayStation franchise. Partner with designers, artists, content creators, and engine teams from pre-production through release.

Ochish
Sony Interactive Entertainment

Senior Gameplay Animator - Remote in Washington

Sony Interactive Entertainment

Create polished gameplay animation for Sony Interactive Entertainment’s PlayStation titles. Bring characters, combat, traversal, cinematics, and other in-game sequences to life through engine integration.

Ochish
I

Senior Gameplay Animator (Washington Remote)

Insomniac Games
201 – 500 Xodimlar
O‘yinlar

Create gameplay animation for Insomniac Games across characters, combat, traversal, cinematics, missions, and open-world experiences. Use Maya, motion-capture data, hand-key animation, and proprietary game-engine tools to bring believable gameplay to life.

Ochish
XBOX

Viewmodel Gameplay Animator (Contract) – Remote, United States

XBOX

Create and polish first-person weapon and gameplay animations for Sledgehammer Games, the Call of Duty developer. Implement and refine responsive animation using game engines and proprietary tools.

Ochish